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Squad Update Alpha 11.1

Discussion in 'News' started by SSG Bot, 21 May 2018.

By SSG Bot on 21 May 2018 at 20:41
  1. SSG Bot

    Staff Member Moderator

    8 May 2017
    Likes Received:
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    Hey Soldiers,
    It has been three weeks since Alpha 11 entered public testing. While Alpha 11 was in a relatively stable state, we released it without fixing many of the bugs you reported right away. Alpha 11.1 is a minor patch to incorporate those fixes. Some of the changes are intended to help with the balance of the game after closely observing gameplay these past weeks.
    Patch Notes
    • Reworked bandage / medic bag code for better responsiveness.
    • Fixed mods not loading if a clean installation of Squad was performed.
    • Fixed vehicles desyncing between client and server.
    • Increased speed of nametags fading in.
    • Fixed a vehicle seat state that exposed soldiers.
    • Fixed emplacement scope overlays not disappearing when the emplacement gets destroyed.
    • Fixed scopes on heavy weapons automatically unzooming and other bugs with these scopes.
    • Fixed being able to freelook while ADSing on scoped emplaced weapons.
    • Improved INS player models.
    • Updated AG 36 texture.
    • Fixed LOD meshes on the M240 and M249.
    • Several improvements on weapon animations.
    • Fixed wheel dirt effects on US truck.
    • Fixed a rare server crash that happened when a soldier was hit directly by a mortar smoke round.
    • Fixed squad-members not being able to force others out of vehicle their squad owned by entering the vehicle from the outside.
    • Fixed driving collisions on BTRs and the British truck.
    • Fixed desert BTRs having green woodland periscope meshes.
    • Fixed mines sometimes not triggering for some trucks.
    • Updated Insurgent deployable razor wire to be double stack.
    • Fixed collisions on a bush.
    • Updated localization.
    • Removed tracers from Militia and INS infantry weapons.
    • Changed INS HAT to SKS as primary weapon.
    • Adjusted cost of several deployables. TOWs are now 600 construction points.
    • TOW rearm cost increased to 500 points.
    • Changed ticket cost of vehicles:
      • IFVs (FV510, M2) - 25
      • Heavy APCs (30mm RUS APCs) - 20
      • Medium APCs (M1126, 14.5mm RUS APCs) - 15
      • Light APCs, MRAPs, AA vehicles, SPG Techi - 10
      • Trucks, Technicals - 5
      • Motorbikes - 1
    • Changed Kamdesh AAS v1 to Invasion v3 and added a new AAS v1 layer
    • On Chora Conquest v1 - replaced the INS faction with the Russian faction for balance
    • Added Kamdesh INS v2, Narva Invasion v2
    • Added Firing Range v2 with US/RU factions
    • Fixes on the following map layers:
      • Albasrah Invasion v1, v2, PAAS v1, v2
      • Belaya AAS v1, v2, v3, Invasion v1, v2, PAAS v1
      • Chora AAS v1, v2, PAAS v1, v2, Invasion v1, CQ v1
      • Fool's Road AAS v1, v2, v3, v4, Skirmish
      • Gorodok AAS v1, v2, v3, v4, Invasion V1, v2
      • Kamdesh AAS v1, Inf, INS v1, Invasion v1, v2, v3
      • Kohat AAS v1, v2, Invasion v1
      • Kokan AAS v1, v2, PAAS v1
      • Logar AAS v1, PAAS v1
      • Mestia AAS v1, v2, Invasion v1, v2, PAAS v1
      • Narva AAS v1, v2, v3, Invasion v1, v2, PAAS v1, v2
      • OPFL AAS v1
      • Sumari AAS v1, v2, v3, Inf
      • Yehorivka AAS v3, Invasion v1, v2
    Thank you so much for your feedback! Your dedication keeps us going.


    Offworld Out.​

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Discussion in 'News' started by SSG Bot, 21 May 2018.