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Squad Update Now Testing Alpha 15

Discussion in 'News' started by SSG Bot, 11 Jul 2019.

  1. SSG Bot

    Staff Member Moderator

    Joined:
    8 May 2017
    Messages:
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    Hey squaddies!


    We’re taking Alpha 15 into testing and that means we need you! The update will be rolling out to the Squad – Public Testing Client shortly. You won’t need a password, simply install the testing app. (Note: It is a full, second Squad install — be sure you have enough space!)


    The test does not have a set duration at this time — we’ll be running it as long as we need to collect as much data as possible.

    Below is an abridged list of changes to get you up and running. A complete Alpha 15 changelog will accompany the full release.

    ALPHA 15 PRE-RELEASE CHANGELOG​


    SERVERS​



    As this is a pre-release test, we’ll be hosting a couple of servers ourselves. For the time being, servers will be limited to Offworld Industries hosted machines:


    2 in Montreal, Canada
    2 in Örebro, Sweden


    Server #1 on each location is running newly optimized maps. (Yehorivka, Gorodok, Tallil, Kohat)


    Server #2 on each location is running TC layers of all current existing maps.


    If at any point the servers should crash, please contact [M] Nordic Socialist#5510 on our Community Discord server.

    SYSTEMS​


    • Added an Infantry Tutorial orientated putting players through basic.
    • Added an Interface Tutorial that teaches the Deployment interface.
    • Added the ability to load and unload supplies via the Vehicle Interaction Radial Menu. This allows players to load and unload supplies from a stationary vehicle via one common menu now, from inside or outside of the vehicle. This allows multiplayer players to coordinate resupplying.
    • Removed Left Click/Right Click system for loading and unloading supplies.
    • Removed Voice Command system temporarily pending further internal development.
    VEHICLE GAMEPLAY​


    • Added the BMP-2 Infantry Fighting Vehicle.
    • Tweaked vehicle claiming system numbers
      • 2 vehicles require 2 squad members
      • 3 vehicles require 4 squad members,
      • 4 vehicles require 6 squad members.
    DEPLOYABLES GAMEPLAY​


    • FOB Radios will disable spawning on HAB’s if the Radio’s been damaged and its health has fallen below 75%.
    • All HESCO related deployables have had their visuals updated.
    MAPS​


    • Substantially improved performance on Kohat Toi River Valley, Tallil Outskirts, and Gorodok maps.
    • Visually updated Gorodok.
    • Improved collisions on Tallil’s residential buildings and improved performance.
    • Updated foliage and landscape on Gorodok for improved, blended appearance.
    • Fools Road lighting & foliage updated.
    USER INTERFACE​


    • Re-Added Spawn Confirmation.
    • Fixed some kits appearing unavailable.
    • Modding UI updates.
    • Added 10-second delay before an incapacitated player can use Medic Callout button, and increased the Medic Callout interval from every 5 seconds to every 30 seconds.
    MISCELLANEOUS BUG FIXES​


    • Fixed rocket engine motor effects still playing after the rocket has exploded.
    • Fixed missing hat on one of the Insurgent soldiers as it LOD transitioned.
    • Fixed first person mesh oddities when exiting Admin Cam.
    • Fixed issue where vehicle ATGMs weren’t dealing damage after 500m+
    • Attempted fix for ragdoll issues caused by origin rebasing
    • Fixed a bug where you bandage gets consumed after you patch already patched soldier
    • Fixed couple of server and client crashes
    KNOWN ISSUES​


    • ATGMs projectile desync for proxies (other clients that are not gunner)
    • Unable to switch seats inside a vehicle after opening and closing the ‘F’ menu
    • Vehicle icons disappear from the mini-map after some distance
    • Missing bullet impact effects on Yehorivka’s landscape
    • Enemy’s Faction theme may play and display their flag in Deployment Menu after team change
    SIGN-OFF​



    Have fun out there, squaddies! Be sure to let us know if you encounter bugs, oddities, or just have some feedback for us.

    OFFWORLD OUT.​


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