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Today's patch brings many quality of life updates to the game. Especially COOP players can be excited that many of the long standing issues have been fixed. This will be one of our last updates to v1.4 before we move on to a bigger release that many developers and contributers are working hard on. We are excited to show you more soon!

We are always looking for more testers. Want to help us test maps and other content? Sign up as a tester today.

PR:BF2 v1.4.20.0 Changelog (2017/November/1)
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GENERAL:
  • Updated FOB spawning to prevent spawning in radio.
  • Fixed issues related to the PRLauncher and Windows XP.
  • Fixed BattleRecorder replay no longer working.

VEHICLES:
  • Fixed Canadian CH-146 Griffon taking damage when landing normally.
  • Fixed COOP variants of Mi-24 helicopters having no sounds.

LEVELS:
  • Xiangshan
    • Fixed floating bushes and invisible collision at map borders.

PR:BF2 v1.4.19.0 Changelog (2017/October/30)
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GENERAL:
  • Fixed various server related issues.
  • Fixed a cause for the critical 40:Keyerror.

VEHICLES:
  • Fixed Merkava tank missing collision on turret.

WEAPONS:
  • Fixed AK variants with GP-25 grenade launcher showing incorrect aiming in 3P.

LEVELS:
  • General
    • Fixed various map layers not allowing to fly out of DOD.
  • Wanda Shan
    • AAS128: Replaced Z-9WA Haitun HJ-8 with Z-10.

PR:BF2 v1.4.18.0 Changelog (2017/October/29)
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GENERAL:
  • Added building restriction to emplacements in DOD.
  • Updated commander system by removing any placed markers 10m after he/she resigns.
  • Updated commo-rose with better...
Realitymod.com Pr:bf2 V1.5.0.0 Changelog
After more than a year since our the release of v1.4, it's finally time for the 38th major release of PR:BF2 - v1.5!

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A new release is around the corner and it's a big one as v1.5 will finally see the release of the Polish Forces! These bring new weapons, vehicles and maps that have been in development for years. Next to that we also introduce some new vehicles and weapons for other factions as well as countless other improvements, fixes and new features. Read all the details below!

We plan to release PR:BF2 v1.5 this weekend, but unforeseen complications could delay it further. Stay tuned to our social media channels and the forums for more information, media, and of course the release. The wait is almost over!

Want to help us test unreleased content and features and get a change to influence PR's development? Sign up as a tester today.

PR:BF2 v1.5.0.0 Changelog (2018/02/X)
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GENERAL:
  • Added Polish Forces.
  • Added new Map Gallery.
  • Updated player manual.
  • Updated ticket system to stop bleed when defending team starts recapturing a bleed flag.
  • Updated exponential ticket bleed rate. Recapturing a bleed flag will also reset exponential bleed.
  • Updated supply crates to have much more supply points. (box/small/large: 450/500/1000->450/1500/3000)
  • Updated requesting kits from crates to cost 200 supply points.
  • Updated ammo boxes and supply crates to resupply twice as fast. (4%/s -> 8%/s)
  • Updated settings to now force EAX if it is available.
  • Updated the Dutch Forces Command Tent Paper prop to not cause Z-Fighting.
  • Fixed BattleRecorder not working....
Realitymod.com Pr:bf2 V1.5.2.0 Changelog
This patch includes the first fixes and tweaks for the v1.5 release as well some other balances and tweaks. Thanks for all the bug reports and feedback. Keep them coming!

Want to help us test unreleased content and features and get a change to influence PR's development? Sign up as a tester today.

v1.5.2.0 is available now for servers and clients!

PR:BF2 v1.5.2.0 Changelog (2018/February/5)
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GENERAL:
  • Added Polish win/lose music.
  • Fixed invalid CD-Key error.
  • Fixed multiple kit requirements not working as intended for Polish Forces.
  • Fixed Polish commander requirements not working.
  • Fixed PR Launcher manual link being outdated.

KITS:
  • Updated standard rifleman AT kit to have 2 instead of 3 rounds for RPG.
  • Updated Polish rifleman AP layout to be in line with other factions.
  • Fixed Polish kit geometry having weird lighting.
  • Fixed Polish alternative sniper not being requestable.

WEAPONS:
  • Updated Spike deploy sounds.
  • Fixed Polish Beryl with GPBO-40 animation not being synced with sounds and having no delay.
  • Fixed Polish UKM-2000 firing sounds not syncing with the rate-of-fire.
  • Fixed Polish UKM-2000 having 200 instead of 100 round magazine. Added one additional magazine.
  • Fixed Polish UKM-2000 overheating.
  • Fixed SMAW BUIS glitch.
  • Fixed SAKO TGR 22 sniper scope being misaligned. Fixed animation having bolt clipping through scope.

LEVELS:
  • Operation Thunder
    • AAS: Fixed ticket bleed. Fixed being unable to get out of Commander ACV Tent.
    • AAS64: Fixed jets taking damage outside of map. Removed map FOB on Russian side.
    • Fixed map edges causing collision.
    • Various other minor fixes.
  • Outpost
    • Lowered...
Realitymod.com Pr:bf2 V1.5.3.0 Changelog
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This patch includes some more fixes for the recent v1.5 release as well some other balances and tweaks. We also have some exciting news in the mapping department! Sahel has left the BETA program and is now a fully completed level. We also introduce with v1.5.3 the reworked Iron Ridge featuring the Polish Forces. This map didn't make the v1.5 release but is now ready to be played. Further have we implemented the amazing HD fonts by community modder TBob. Read all the details below.

We would also like to mention that we are aware of a decrease in performance for many users. We don't know at this time the exact reason(s) for this but we are investigating it further. If you want to help with this and other testing, join the testing team!

v1.5.3.0 is available now for servers and clients!

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PR:BF2 v1.5.3.3 Changelog (2018/March/4)
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GENERAL:
  • Fixed Invalid GameSpyURL error.
  • Fixed small issues with new fonts. Optimized CN/JP and KR fonts.
  • Fixed thermal vision losing it's color.

WEAPONS:
  • Updated M16A4 M203 UGL Smoke being able to shoot during reload animation.
...
Captains! Ready to go another round with your signal flags? Get a chance at some cool prizes just for flying your favorite flags!

Starts Mar. 15, 17:00 PT (20:00 ET)
Ends Mar. 17, 16:59 PT (19:59 ET)

How It Works

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  • Play any battle type with ships of Tier V and above with signal flags mounted.
  • Every 15 signal flags "spent" will earn one chance at receiving a prize (30 signals = 2 chances, and so on).
  • Prizes are limited to one per account.
  • In total 3,050 winners will be determined at random on each server. Winners will be announced on Mar. 21!

Prizes

The following items will be awarded randomly among players who have spent 15 signal flags or more over the weekend:
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x50 VIII Roma + Commander with 10 skill points

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x3,000 10 "Type 6" camouflage
(Provides 3% to surface detectability range, +4% to maximum dispersion of shells fired by the enemy at your ship, +100%)

Continue reading...
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We are constantly searching for good scenarios to add in the game. Players will definitely recall the April Fools Day mode, in which they were able to spacewalk and control spaceships. This time, we’re introducing a new mode that is based on historical facts from Earth’s history. Nevertheless, this mode is as cosmic and mysterious as the previous one.
We are talking about the well-known battle of Antarctica, also known as Operation Highjump, during which, in 1946, U.S.A. Task Forces went to Antarctica to destroy the remaining bases of the Fourth Reich and capture a new unique armament—flying saucers. However, on March 3, 1947, the squadron was attacked by the enemy and forced to flee. The expedition failed, but 71 years later, players have a chance for a rematch: in the mode, a team of 12 ships will face 12 flying saucers.

Map

Maps with snowfields and glaciers already exist in our game, so for the new scenario we partly used the Islands of Ice map that is already familiar to players. Though, the landscapes and icebergs were slightly changed to provide flying saucers with cover from the ship attacks.

Flying Saucers

In the German archives, our researchers found drawings of the flying saucers series, with innovative electromagnetic gravity engines. In 1935, the Thule Society was looking for a location to test a new powerful armament. The Hauneburg testing ground in Northwest Germany was well suited for this. The project was referred to as the "Hauneburg Device", and later, for security, its name was shortened to “Haunebu”. The early Haunebu was 25 meters in diameter, held a team of 8 people, could reach a speed of 4,800 km/h, and its operation time was 18 hours. According to the documents, a few prototypes were constructed, but later disappeared under mysterious...
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Good news, Captains! Our team regularly prepares new ships and gameplay elements and, today, we have decided to surprise our players with a new ship type—combat dolphin!

History of Combat Dolphins

The use of combat dolphins is a historically confirmed fact, but few people know that simultaneous attempts to create small autonomous underwater vehicles in the form of dolphins were made.

It is a known fact that, during World War II, Italy succeeded in employing a group of underwater carriers for transporting combat swimmers with an explosive charge. It was reported that a small autonomous vehicle, known as "Delfino Delphis" in the documents of the main naval headquarters, was designed on a secret base of the Italian naval special forces in the estuary of the Serchio river, not far from Pisa, starting from 1940. The design of the vehicle was based on the results of research conducted in the 1920s–1930s by Guglielmo Marconi, a famous inventor and president of the Royal Academy of Italy, on his own yacht that served as a laboratory. After Italy capitulated in 1943, all project documents and the group of engineers were captured by a German special forces unit SS-Sonderverband z. b. V. "Friedenthal" and moved to the north of the country. There, on Lake Garda, in the area that remained under Mussolini's control, the work on the vehicle continued until the end of the war.

In-Game Model

When developing the dolphin model, we approached the task as we would any normal ship. We gathered a large number of photos and blueprints and took full-scale measurements in dolphinariums. Our "dolphins" are equipped with the most advanced technologies, allowing for high speed and maneuverability. A dolphin with an armament of two torpedoes can even compete with a destroyer....
World of Warships New Global Youtube Channel
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Greetings, Commanders!

We are happy to announce that we are launching a global YouTube channel for you!

https://www.youtube.com/user/worldofwarshipsCOM/

We want to communicate with our players more, run various activities, Q&A sessions, contests for players, etc. This is why we have decided to launch one united global channel for World of Warships. We hope you will support this decision!

In this video, you will be able to see the workflow of our video team and meet a familiar face you probably remember from our artwork and comics.

We want to create more for you, so don’t forget to click “subscribe” and the bell icon, so you don’t miss our videos!

Continue reading...
World of Warships [premium Shop] Gascogne
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Commanders!
Meet a new premium battleship in World of Warships - Gascogne, one of the most unusual representatives of her type at Tier VIII.
What's her secret? Powerful French guns arranged in an unusual layout, multilayer steel armor, a unique consumable for a battleship, and of course, the spirit of a true musketeer.
Don't miss out on Gascogne and other special offers in our premium shop: https://worldofwarships.com/en/news/common/roughly-the-size-of-a-barge/.

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Continue reading...
World of Warships Dev Diaries
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Here's a new video from the World of Warships team.
Subtitles can be enabled in the video player separately.
Enjoy watching!

Continue reading...