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Announcement Ssg Have A New Server
Hey @everyone We are happy to announce that SSG Community have a new server Located in Germany due to the requirements, Below is the spec of the server/
  • CPU: i9-9900k : 9th Generation Intel® Core™ i9 Processors link
  • Max Turbo Frequency: 5.00 GHz
  • Ram: 64GB
  • Disk: 1000 2x SSD
  • Operating System: Windows :29_slaps:
  • Connection: 1 GBit/s
  • DDoS Protected
  • Feel real HD with best hit Detection.:firing:
Squad Update New Commander On Duty!
Hey squaddies! We’re fresh into a new year and that means it’s time to take a look ahead at what that means for Squad! First and foremost, we’d like to introduce you to our new producer: Arnaud Lebesnerais. Arnaud has been with us for a little bit now and has been quietly kicking our butts back into gear, so we figured it was high time you got to know him as well. Oh, and don’t worry, your beloved UAV/Producer Phil is on-station.
Greetings Squaddies! My name is Arnaud “Arno” Lebesnerais, Producer on Squad. While I may be new to OWI, I come from a background of games ranging from FIFA, Need For Speed, Dawn of War, Space Marine, all the way over to Company of Heroes. Which, of course, brings us to Squad. Well, why am I here? The reason for me joining the group is simple: OWI is expanding and Phil is getting into a bigger role! While still overseeing Squad, he is taking on a more strategic role within the organization and he needed to get someone to lead Squad’s development.
We are both working closely to get Squad into its next phase so rest assured that you are all still in the same good hands as ever. I have always been an FPS fan, but our industry is still producing too many samey games and Squad is only one of the few pushing boundaries. So I can truly say it is an honor to join the Squad Community!​
I’ve been busy getting up to speed on the last year of Squad, which saw a lot of updates: entering Beta, the initial release of Commander, helicopters took flight, the Canadian Armed Forces joined the fray, the first batch of tutorials was released, and we even saw Territory Control, all the way back in… *checks notes* Was it really just June?! Those are some pretty big shoes to fill, but I think the team is up to the challenge!
For 2020, we want to further build on this momentum and we have been working on a list of content ranging from quality of life updates to brand new content. For the next 11 months, we want to hit a cadence of updates that will improve the game in general from optimisation to new factions. But first and foremost, I would like to focus on tying a lot of loose ends that are currently still happening in the game and are impeding your gameplay experience. These are crashes, performance, gameplay issues, and other Quality of Life improvements that need to be done. Looking forward to this year, I can assure...